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Québec International and the people of Quebec City stand in solidarity with the local Muslim community

Press releases - Québec International would like to take this opportunity to express its solidarity with all of Quebec City's Muslim community in the wake of last night's tragic events at the local Islamic cultural centre (Centre culturel islamique de Québec).

Quebec City rising

News - For a long time, Quebec has inspired jealous rivals around the world for its generous tax breaks. But how are those incentives actually being put to use in Quebec City? Develop investigates the small but tightly-knit community.

Fated Names First Episode, Formats Confirmed

News - It’s been a while since virtual reality (VR) fans have heard from Frima Studio and its upcoming first-person action-adventure title, Fated. The videogame was first announced earlier in 2015 with the developer suggesting that it hoped to bring it to both the Oculus Rift head-mounted display (HMD) on PC and the PlayStation VR HMD on PlayStation 4. Today, however, Frima Studio is able to officially confirm which platforms the episodic series will be appearing on, and has also announced the title of the first entry.

Licence to thrill: Behind the scenes at Beenox

News - It may not be Activision’s most well-know studio, but Beenox has worked on the publisher’s most important franchises. Founded in 2000 in Quebec City, Canada, Beenox became known as a reliable porting house for game developers. The studio was bought by Activision in 2005, and until last year it largely worked on famous licences, including Bee Movie, multiple Spider-Man games and Monsters vs. Aliens. It’s also a key QA house for the firm.

Hands-on with Fated on the Oculus Rift

News - There’s not much we can tell you about Fated right now. Current in production at Frima Studios, it’s an episodic first-person action adventure game designed specifically for the Oculus Rift, HTC Vive and Morpheus headset; it’s set in the mythical age of the Vikings, and promises to tell the story of a father and husband as he protects his family from the destruction of their world. It’s also a wonderfully intuitive and atmospheric game, with bags of charm and potential. We were fortunate enough to get time with the recent demo showed at Oculus Connect 2, and came away enthralled and very much looking forward to playing more.

Ubisoft launched Assasin's Creed® Syndicate

News - Earlier this fall, the Ubisoft Quebec team was gearing up for an event that marks a turning point in the studio’s history. On October 23, millions of players all over the world will experience Assassin’s Creed® Syndicate, a game created and developed in Quebec City with the support of eight other Ubisoft studios.* To celebrate the release of its biggest-ever project, the studio opened its doors today to give media a peek at the expertise and homegrown talent behind a production of this scope.

Ubisoft Quebec presents Assassin's Creed Syndicate

News - Ubisoft unveiled Assassin’s Creed® Syndicate, the latest installment of the popular video game franchise, with development led by Ubisoft Québec. After being established 10 years ago, Ubisoft Quebec is proud to announce the development of the largest project in its history, as well as the largest video game production ever developed and led in Québec City.

Thales to Host the Joint Research Unit in Urban Science, Quebec City to Become a Life-Size Urban Lab

News - A $19.2M project will provide Quebec City with a new urban science joint research lab around which will be built a world-class open innovation ecosystem in this emerging multidisciplinary field of knowledge. In partnership with Quebec City authorities, Laval University, the National Institute of Scientific Research (INRS), the Quebec Metro High Tech Park and Thales Canada Inc., and with the support of the Government of the Province of Quebec, the Joint Research Unit aims to position the citizen at the center of municipal activities and to design urban science solutions for the future, in areas such as water and power management, urban spaces and infrastructure and individual, asset and data mobility and safety.

Frima writes a new chapter in Quebec’s entertainment industry

News - A new chapter has opened in the history of Frima, Canada’s biggest independent videogame company, with the arrival of two new investors and partners, Fonds de solidarité FTQ and European entertainment powerhouse Média-Participations. The $7.5 million investment will equip the Quebec City studio to pursue its mission as a leader in the development and sale of entertainment products and brands.

Why Larian is opening a studio in Quebec

News - Belgian developer Larian Studios, the company behind last year’s hit RPG Divinity: Original Sin, has expanded from its European roots to open a new office in Quebec CIty. The studio will initially house a core team of ten staff, with plans afoot to employ between 30 to 40 staff over the next three years. This would make the office as big as its current HQ in Ghent, and twice as big as its St Petersburg branch. The team will initially collaborate with existing teams on projects, including a new upcoming RPG, but eventually could work on its own titles.

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