The techno creativity in video games, animation, and immersive experiences industry has grown tremendously over the past 20 years in the greater Québec City region. As an innovative cluster with great potential, digital creativity is not only a thriving industry, but also evidence of a successful union of history and modernity, creativity and technology.


Data: Québec International, 2018

  • 3,600

    jobs (2,235 direct jobs)

  • 87


  • $170M

    in revenue


Learn about the diversity that makes Québec City such a rich and fertile ground for innovation and collaboration between businesses.


Immersive Experiences

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Achievements of businesses within the sector

Learn about some of the biggest achievements of businesses in the techno-creative industry, which show the region’s immense potential and the boundless creativity of its organizations.

  • Sabotage Studio : la plus grande campagne de sociofinancement pour un jeu vidéo canadien

    The independent video game developer Sabotage Studio turned to crowdfunding to support the development of its new game, Sea of Stars. Within a month, the campaign had reached $1,628,126, 12 times the studio’s initial goal, and the highest amount ever raised for a Canadian video game.

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  • Marvel Studios chooses Squeeze

    Entertainment giant Marvel Studios announced that the Quebec animation studio Squeeze would be creating 5 episodes for its new animated series What If...? The series will be released on the Disney+ platform in summer 2021.

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  • Foundation by Polymorph Games is the third top seller on Steam in North America

    On February 3, 2020, the game Foundation by Polymorph Games, a Quebec video game studio and former winner of CATAPULTE, raised to the third rank among top sellers on the Steam platform. The game, which is only available in early access, has also reached 10th top seller worldwide.

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  • Rodeo FX wins 2 VES Awards for Stranger Things, season 3

    At the 18th annual award ceremony of the Visual Effects Society (VES), Rodeo FX stood out with five nominations, bringing home two trophies for Outstanding Effects Simulations in an Episode, Commercial, or Real-Time Project, and Outstanding Animated Character in an Episode or Real-Time Project.

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  • Glacial Reality (Studio Element)

    Glacial Reality is a virtual reality experience designed to show the cultural heritage of a place through a work of fiction. Starting from the visitor’s real location, we give birth to the future. This constant play between the present and a virtual universe makes Glacial Reality one of its kind, pushing the boundaries of virtual reality experiences. This project is planned to be implemented in various locations around the world.

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  • Quebec animated film Mission Kathmandu sold in over 25 countries

    The Quebec animated film Mission Kathmandu: The Adventures of Nelly & Simon (original title Nelly et Simon : Mission Yéti), from 10th Ave Productions, was already popular even before its release in theatres at the end of 2017. No less than 25 countries and territories have bought the distribution rights for the company’s third feature film.

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